Daniel Ibanez Blanco
3D Artist Toronto, Canada
Passionate artist willing to work on a group of dedicated and creative developers, in order to expand both my artistic and technical knowledge and abilities.
Currently Working on:
-GTA V - TBA
-Max Payne 3 (Xbox360, PS3, PC) - 2012
-Max Payne 3 DLC Packs (Xbox360, PS3, PC) - 2012
-Galaxy Mayhem (Xbox 360 XBLA) - 2010
Rockstar Games (2011- Present)
Max Payne 3 (Xbox360, PS3, PC) - 2012
Modeling, Sculpting, mapping, texturing, shading, model optimization and world building for realistic environments.
Wake Studios - Junior 3D Artist - 2010
Responsible for modeling, rigging and animation of characters for next gen title.
Working alongs side the art direction in defining an artistic style and direction.
Working with programmers to improve character renders in the engine.
Talisman Audiovisuals – 3D Artist -2010
Modeling, animating and rendering sequences of animated products
for various formats including documentary, TV serials and advertisements
Evolys centro de formación - 3D instructor- 2008 – 2010
Teaching 3D animation, rendering, modeling and texturing for both the games
and film industry.
Caronte Studios - 3D Artist - 2008 - 2010
Modeling and texturing props and characters for indie MMO title.
Rigging and animating in-game characters.
This title along with the team that was developing it was featured in the magazine
Seneca College- 2010-2011
Game Art and animation post-graduate certificate
8 month intensive focused on the production of assests for AAA titles.
EMAV- 2008 - 2009
1st Year Tv and film making (Associate Degree)
Professional 3D modeling and Animation Course